Before looking at the functionality of GameDev and how things are going to work, I need to get as much information as I can surrounding the game industry and how it works. After all, I am trying to emulate that process.
The first thing I have done is collated a large selection of ideas, and tried to split them out into easier to deal with sections. The result was this brainstorm:
It doesn't cover each section in depth, but it gives me a basis to work with. I will try to go through each section in much higher depth in following posts, ultimately getting down to how each section will actually work within the program.
If there is anything I have missed (an important thing). Feel free to tell me!
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